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  • 3.00 Credits

    This course will allow the students to explore animation throughout history. It will introduce animated film from its most simplistic form to current adaptations also in a variety of mediums. Students will have the opportunity to implement the principles of animation within projects that will concentrate on real world movements and how to manipulate them to create the illusion of life
  • 4.00 Credits

    This course challenges students to explore animation as a medium for creative expression, storytelling, and social impact. Through hands-on experience with industry-standard 2D and 3D animation software, students will propose, plan, and produce an original animated project, moving through pre-production, production, and post-production to create a piece between 30 seconds and 5 minutes in length. They may experiment with techniques-including hand-drawn animation, stop motion, digital media, motion graphics, and 3D modeling-to best realize their artistic vision. Class sessions will feature technical demonstrations, workshops, screenings, and discussions on historical and contemporary animation, encouraging students to refine their skills while considering animation's broader role in culture and storytelling.
  • 3.00 Credits

    This course is an introduction to 2-dimensional hand drawn animation which focuses on the principles of animation and incorporates acting elements through the study of animation. Students will reproduce characters' personality, expression, body language, and posture through classroom exercises. As the students apply principles to create an animated sequence, they will demonstrate timing through the use of various image acquisition techniques, pencil tests, inking, and other 2D animation skills will be introduced
  • 3.00 Credits

    This course will allow students to utilize basic design principles to conceptualize 3D design elements. Students will construct 3D models focusing on the geometric construction. The course will also introduce basic 3D animation techniques which will include: hierarchical linking, keyframing, function curves, animated modifiers, basic morphing, animated cameras, and an introduction to character animation
  • 3.00 Credits

    This course will introduce the fundamentals of characters setup. Using industry standard techniques, students will use advanced anatomical modeling to create 3D characters. The characters will be tested by animation assignments. After animated studies, students will incorporate their character animation in a real life sequence
  • 2.00 Credits

    This course will help students prepare for the industry through personal branding and portfolio. Students will demonstrate the skill and knowledge they have obtained throughout the program in conceptual design and creative problem solving while compiling and refining portfolio artwork. Instructors will work individually with students to advise them on what should be chosen to showcase their unique style and skill. This course is designed to help students identify short and long term professional employment goals as well as industry related resources
  • 1.00 Credits

    This course is designed to continue students' portfolio pre-production professional development. The students will prepare for entry level employment within the industry through finalizing their professional portfolio along with its presentation. Students will demonstrate advanced skills in conceptual thinking, design, creative problem solving, and utilizing constructive criticism as portfolios are refined. Students will be exposed to additional industry resources such as industry database, employment guide, discussion in copyright, and film festivals
  • 1.00 - 12.00 Credits

    A student-designed course in an area of art not covered by current courses. Requires the approval and sponsorship of a faculty member prior to registration. Credits vary.
  • 2.00 - 8.00 Credits

    Building on Colloquium I, this capstone course prepares students for their transition beyond the university, emphasizing portfolio development, exhibition-making, and professional presentations. Students will develop a compelling narrative that contextualizes their portfolio, articulating the evolution of their work from early explorations to a cohesive body of work. They will refine their portfolio and professional materials, create and present an artist lecture, and receive faculty and peer feedback to support their growth. The course culminates in the curation and installation of the senior exhibition, where students showcase their work. With faculty approval, the course may be expanded to include an independent project. Art majors only.
  • 1.00 - 8.00 Credits

    Opportunity for professional student experience in various organizations. 1 to 8 credits
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