3.00 Credits
This course provides students with a comprehensive introduction to computer game design principles, techniques, and algorithms. It covers the following areas of computer game design: game concept development, user interface design, graphics (2D, 3D, animation, and advanced techniques), game physics, real-time interaction, intelligent characters, and software engineering considerations. During the course, each student will develop a functional, live-action computer game for the PC/Windows-XP platform.
Prerequisite:
CMSC130 OR CPSC130 AND CMSC131 OR CPSC131 AND CMSC230 OR CPSC230 AND CMSC250 OR CPSC250 AND CMSC340 OR CPSC340